Wizard

Class Description

The Wizard is the low-health/high-dps class that brings serious power to a fight. Fire is great for single target damage, Thunder for damage against multiple enemies, and Ice for immobilizing enemies. Using the same ability multiple times strengthens that element, eventually triggering an empowered version that lands debuffs more efficiently. You'll want to use different abilities as the situation demands, and make sure to bring a friend or you might go down quickly. 

Class Stack Mechanic - Pyroclasm, Deep Freeze, and Lightning Barrage

The Wizard is the only class with 3 stack mechanics based on what element they are using: Fire, Ice, or Thunder. You trigger these when you use an elemental skill while already having 3 stacks of that element.

 
These empowered skills do increased damage from the base element and guarantees the debuff that element applies, with Pyroclasm having an increased critical hit rate.

Skills - Active

Skill A - Fire

This skill is known at level 1. Fire gives a Pyroclasm stack and damages an enemy with a chance to burn.

To use this skill, type !a e1/e2/etc.

Skill B - Ice

This skill is known at level 1. Ice gives a Deep Freeze stack and damages an enemy with a chance to freeze. It cannot freeze Bosses.

To use this skill, type !b e1/e2/etc.

Skill C - Thunder

This skill is known at level 1. Thunder gives a Lightning Barrage stack and damages an enemy with a chance to apply charged. Charged enemies pulse damage to all enemies on their turn.

To use this skill, type !c e1/e2/etc.

Skill D - Leach

This skill is learned at level 10. Leach does damage to an enemy and heals you based on the damage dealt. It gives a random stack among Fire/Ice/Thunder, ignoring any stack that is already full. This skill cannot crit.

To use this skill, type !d e1/e2/etc.

Skill E - Arcane Influence

This skill is learned at level 30. Arcane Influence does damage to an enemy, scaling based on the number of debuffs on that enemy. It gives a random stack among Fire/Ice/Thunder, ignoring any stack that is already full.

To use this skill, type !e e1/e2/etc.

Skill F - Arcane Rupture

This skill is learned at level 50. Arcane Rupture requires a maxed elemental stack to use. It consumes a maxed stack at random to deal damage to an enemy, then all other stacks increase by 1. If any other elemental stack is maxed, it will chain those empowered skills into this one, consuming their stacks as well.

To use this skill, type !f e1/e2/etc.

Skills - Passive

Skill - Mystic Expansion

This skill is learned at level 20. Mystic Expansion is a passive skill that allows Fire/Ice/Thunder to affect all enemies when used, but does not give extra stacks.

Skill - Mystic Implosion

This skill is learned at level 40. Mystic Implosion is a passive skill that allows Fire/Ice/Thunder to become a condensed version, dealing increased damage.